Lists of 3ds Max plugins and scripts
Plug-in based on VRayScatter technology its designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK)
Allows rendering engines to generate huge amount of objects in array.
FloorGenerator is a plugin for 3ds Max (2013 to 2021) which generates floor objects consisting of individual boards which can easily be textured using MultiTexture. It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixilation.
Buy / Download: https://cg-source.com/FloorGenerator
Free: Standard floor pattern only
Price: Starting from 20€
A simple check button to place on your toolbar, to show or hide the textures for all materials in scene. Should handle almost any kind of material or render engine.
Release Date: 01/29/2019. Version Requirement: 3ds Max 2012 and higher.
Download Free: http://www.splinedynamics.com/free-3dsmax-scripts/
Sweep Profile will help you to quickly select the desired architectural molding when creating a 3D model of an interior or exterior, and adjust its size. The plugin works on the basis of the standard Sweep modifier.
Contains 37 prepared for using architectural profiles
Version Requirement: 3ds Max 2014- 2021
Project Manager makes large, complicated projects much simpler by organizing your files according to projects, objects, sections, and more. The user may define as many categories and folders as they wish.
The drag-and-drop interface featured in Project manager also greatly reduces the time and effort involved in completing projects, allowing for an intuitive and user-friendly way of working, even for inexperienced 3DS Max users.
Clone is a modifier for 3ds Max that creates copies of an object by incrementally translating, rotating, and scaling the input geometry. In some ways it is similar to 3ds Max’s built-in Array tool with one major benefit – Clone is fully parametric, so you can change the number of duplicates and their distribution at any time. Other features include the ability to randomize transforms and material IDs; plus you can add multiple Clone’s to the modifier stack to create 1D, 2D, and even 3D arrays, each with their own settings.
Polygon Cruncher is the 3D optimization software that takes place inside your 3D pipeline. Whether your activities are related to architecture, video games, CAD, 3D printing, or history (3D scan), Polygon Cruncher provides solutions for simplifying your 3D meshes.
Polygon Cruncher is available in different versions, depending on your specific needs:
It assists in creating and optimizing terrain surfaces. Populate: Terrain fixes imported meshed CAD models or directly converts contour lines. The result is a clean quad based poly surface with a user-definable grid size.
Glue for 3ds Max is actually two tools in one.
Autohedge renders hedges, bushes, and shrubberies that fill out a shape. The shapes are just 3dsMax meshes, so you can edit them at any time and even make your own!
Autohedge is lightweight in your scene files, and easy to modify even after you’ve set it up. It’s just way easier to get the job done.
Autodesk 3ds Max 2016 – 2021 and V-Ray 3.6, V-Ray NEXT or V-Ray 5.
Download Link: https://happy-digital.com/autohedge
Happy Digital’s Autograss works by adding grass to an object that is already in your scene. This could be as simple as a plane on the ground, or a detailed polygon mesh.
Autodesk 3ds Max 2013 – 2021 and V-Ray 3.6, V-Ray NEXT or V-Ray 5.
Download Link: https://happy-digital.com/autograss
The artist-friendly parametric modeling and spline-cloning plugin for 3ds Max that’s fast, efficient, and easy-to-learn.
This is a simple utility to facilitate the task of moving scenes from a render engine to another.
Currently allows conversion to greater or lesser accuracy, among TheaRender, Vray, Mental Ray, Maxwell, and Final Render. No support for all types of materials and lights, but step by step we will be adding the missing ones
With CopyTo script you can copy objects and paste them into the current scene or between open windows 3Ds Max.
Pasting objects will work even after reopening 3Ds Max or restart the computer.
Copying can also occur between the different versions of 3Ds Max. For example, you can copy objects from 3Ds Max version 2016 to 2013 or vice versa.
QuadRemesher™ allows performing a quad-remeshing from any input mesh in a single-click. It takes as input a mesh made of triangles or polygons and returns a mesh mainly composed of quadrangles following natural directions.
Homepage URL: https://exoside.com/quadremesher/
MW RoofGen is a Maxscript for quickly and easily generating accurate hipped roof geometry from a border spline and roof angle. While every endevour is made for it to be usable in every situation, it does have its limitations with more complex shapes. That being said, as long as your creating a realistic type of roof, and not smiley face roofs it should work well, just give it a try!
Homepage URL: https://cgtricks.com/mw-roofgen-v1-3-mark-whelan/
The standard (free) version of the script can create different objects with repeatable geometry by defining the size and the offset between the individual elements. Also instead of the offset you can define the count of the tiles and they will be equally distributed according to the entered dimensions. User can define the tilt angle of the object (useful for roof-tiles), region constraint and many more options in the ATiles object’s parameters.
Download URL: https://www.avizstudio.com/tools/atiles/
Plugin/Maxscript to generate ivy’s for 3Ds Max. This plugin is based on the excellent program created by Thomas Luft Ivy Generator.
The plugin does all the hard work that is the actual ivy growing and generation of the meshes, The maxscript part is just the user interface, The Materials and the Corona scatter creation.
Requires: 3DMax 2018, 2019, 2020
Free / Donation: http://www.evvisual.com/ivy/
This brilliant script created by Miled Rizk will convert unique object/objects into instances of a selected source object. More features described in his video. Free to use. Download link (turntoinstance.mcr) available in his YouTube video description. After installation, it can be found under the category “MIRI-Tools”.
Clicking the “Show Shaded Material in Viewport” button at all times is very annoying. The script is an alternative to automate this process. Free to use.
Source: Lucas Rodrigues https://www.facebook.com/groups/183831411996004/permalink/827804714265334/