FloorGenerator is a plugin for 3ds Max (2013 to 2021) which generates floor objects consisting of individual boards which can easily be textured using MultiTexture. It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixilation.
Sweep Profile will help you to quickly select the desired architectural molding when creating a 3D model of an interior or exterior, and adjust its size. The plugin works on the basis of the standard Sweep modifier.
Contains 37 prepared for using architectural profiles
Project Manager makes large, complicated projects much simpler by organizing your files according to projects, objects, sections, and more. The user may define as many categories and folders as they wish. The drag-and-drop interface featured in Project manager also greatly reduces the time and effort involved in completing projects, allowing for an intuitive and user-friendly way of working, even for inexperienced 3DS Max users.
Managing assets can often be the most time-consuming aspect of any 3ds Max project. And so can be the processes of accessing, using and creating scenes along with Materials, Textures, IES lights, Proxies, Animations, etc. To streamline these tasks and help focus on the creative side of the process, KStudio has created a unique plugin called Project Manager.
3DS Max Project Manager from KStudio makes keeping track of your projects much easier.
With just a few clicks, you can instantly access, preview and utilize any 3D Assets in 3ds Max. With Project Manager, laborious and repetitive tasks that often take days to complete will now require a small fraction of the usual time.
Its groundbreaking interface and drag-and-drop features make Project Manager uniquely quick, easy and intuitive to use.
Clone is a modifier for 3ds Max that creates copies of an object by incrementally translating, rotating, and scaling the input geometry. In some ways it is similar to 3ds Max’s built-in Array tool with one major benefit – Clone is fully parametric, so you can change the number of duplicates and their distribution at any time. Other features include the ability to randomize transforms and material IDs; plus you can add multiple Clone’s to the modifier stack to create 1D, 2D, and even 3D arrays, each with their own settings.
Polygon Cruncher is the 3D optimization software that takes place inside your 3D pipeline. Whether your activities are related to architecture, video games, CAD, 3D printing, or history (3D scan), Polygon Cruncher provides solutions for simplifying your 3D meshes.
Polygon Cruncher is available in different versions, depending on your specific needs:
It assists in creating and optimizing terrain surfaces. Populate: Terrain fixes imported meshed CAD models or directly converts contour lines. The result is a clean quad based poly surface with a user-definable grid size.
The utility allows you to move a selection of separate objects to any surface by projecting the pivot point along either the X,Y or Z axis. You have the option to orientate the objects to follow the surface normal or retain their existing rotation.
You can use Glue to conform a Spline to a surface with options to add additional vertices using a fixed number or step, based on the spline’s length, or retain the spline’s existing knots.
This is a simple utility to facilitate the task of moving scenes from a render engine to another.
Currently allows conversion to greater or lesser accuracy, among TheaRender, Vray, Mental Ray, Maxwell, and Final Render. No support for all types of materials and lights, but step by step we will be adding the missing ones
QuadRemesher™ allows performing a quad-remeshing from any input mesh in a single-click. It takes as input a mesh made of triangles or polygons and returns a mesh mainly composed of quadrangles following natural directions.
MW RoofGen is a Maxscript for quickly and easily generating accurate hipped roof geometry from a border spline and roof angle. While every endevour is made for it to be usable in every situation, it does have its limitations with more complex shapes. That being said, as long as your creating a realistic type of roof, and not smiley face roofs it should work well, just give it a try!
The standard (free) version of the script can create different objects with repeatable geometry by defining the size and the offset between the individual elements. Also instead of the offset you can define the count of the tiles and they will be equally distributed according to the entered dimensions. User can define the tilt angle of the object (useful for roof-tiles), region constraint and many more options in the ATiles object’s parameters.
This brilliant script created by Miled Rizk will convert unique object/objects into instances of a selected source object. More features are described in his video. Free to use. Download link (turntoinstance.mcr) available in his YouTube video description. After installation, it can be found under the category “MIRI-Tools”.
Always Show Shaded Material in Viewport
Clicking the “Show Shaded Material in Viewport” button at all times is very annoying. The script is an alternative to automate this process. Free to use.